Human-centered intelligent systems
Interactive Technologies for Self-Directed Sports Practice
I design and study interactive technologies for self-directed sports practice. My goal is to help people understand their movements and make informed decisions about how to practice. My experience spans collecting multimodal datasets, developing training systems with wearable sensing and extended reality (XR), and evaluating these systems through user studies.
I am a Ph.D. candidate at the Human-Centered Intelligent Systems Lab at the Gwangju Institute of Science and Technology, advised by Prof. SeungJun Kim.
Research trajectory
Selected Publications
Six works on sensing, modeling, and coaching physical skills, with a broader application of multimodal human sensing.

MultiSenseGolf: A Multimodal Sensor-Based Dataset for Golf Swing Motion and Shot Performance Analysis
Scientific Data (accepted 22 October 2026)

LEGOLAS: Learning & Enhancing Golf Skills through LLM-Augmented System
CHI Late-Breaking Work
An LLM-augmented system for understanding and supporting golf skill learning.


Engagnition: A Multi-Dimensional Dataset for Engagement Recognition of Children with Autism Spectrum Disorder
Scientific Data 11, 299
A multidimensional dataset for recognizing the engagement of children with autism spectrum disorder.

MultiSenseBadminton: Wearable Sensor-Based Biomechanical Dataset for Evaluation of Badminton Performance
Scientific Data 11, 343
A multimodal wearable biomechanical dataset for capturing and evaluating badminton performance.

Honors, Awards, and Scholarships
- 2026 — Special Recognitions for Outstanding Reviews, CHI 2027 Papers (3 recognitions)
- 2025 GIST RA Scholarship (Outstanding Doctoral Student) — Dec. 2025
GIST Scholarship. - 2024 Top-Student Award — Dec. 2024
GIST Scholarship. - KCC 2024 Honorable Mention Award in Undergraduate Division — Jul. 2024
Awarded for Badminton Swing Posture Analysis and Visualization Using Deep Learning-Based Encoder-Decoder Architecture. - CHI 2024 Honorable Mention Award (Top 5%) — May 2024
Awarded for ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electrical Muscle Stimulation Haptic System in Virtual Reality. - IJCAI CoachAI Badminton Challenge 2023 Runner-Up (Rank 2) — Aug. 2023
Awarded for MuLMINet: Multi-Layer Multi-Input Transformer Network with Weighted Loss. - KCC 2022 Best Paper Award — First Place (Top 3%) — Jun. 2022
Awarded for VR Interface Design to Improve Grasping Experience in Block Stacking Activities in Virtual Environments.
Academic Service
Reviewer
Conferences and Workshops
- ACM CHI 2027 — Papers
- ACM UIST 2026 — Papers
- ACM CHI 2026 — Posters
- ACM CHI 2025 — Late Breaking Work
- UbiComp/ISWC I4U Workshop 2024
Journals
- Computer Methods in Biomechanics and Biomedical Engineering (2026)
- Discover Artificial Intelligence (2025–2026)
- International Journal of Dynamics and Control (2026)
- Scientific Data (2026)
- Virtual Reality (2026)
- Discover Applied Sciences (2025)
- Frontiers in Sports and Active Living (2025)
- Scientific Reports (2025)
Organizing Committee
- UbiComp 2024 Workshop (I4U) — Organizing Committee Member
Interpretable, Inclusive, and Immersive Interactions with Ubiquitous AI-infused Physical Systems
Student Volunteer
- IEEE ISMAR 2025
Education
Last updated: 2026-11-06
